Fault Stomp
Page pick at level 4 · Area · 20 Rage · 6s cooldown
Stamp, and the ground splits in a long fault across the pack ahead. It keeps grinding for 3 seconds.
Builds: Fault & Fall
Variants (one active at a time)
- Branching mastery 2 A short, wide fault: four strides long and nearly three wide.
- Deep Fault mastery 5 A nine-stride fault that hits 25% harder; the cooldown is 20% longer.
- Lava Vein mastery 8 The fault runs with fire: it grinds for 5 seconds and sets foes Burning.
Hurl Foe
Page pick at level 4 · Area · 20 Rage · 8s cooldown
Seize a foe and hurl it into the thick of the pack: it lands as a crash that Stuns everything it touches.
Builds: Fault & Fall
Variants (one active at a time)
- Bowling mastery 2 The foe is sent rolling along the ground: an eight-stride lane that flattens everything on its line.
- Overhead mastery 5 Slam it at your feet: a ring of 2.6 strides that Stuns for 1.2 seconds, 15% harder.
- Big Game mastery 8 A mighty heave at one foe: it hits 2.6 times as hard and Stuns for 1.5 seconds. Ready again in 12 seconds.
Red Gyre
Page pick at level 4 · Area · 10 Rage · 0.5s cooldown
Hold to spin with your weapon out, cutting everything around you as you steer through the pack. Every foe the spin strikes feeds Rage back, so a crowd keeps you spinning, and a lone boss or elite in the ring takes deeper cuts. At Peak (80+ Rage) the ring grows and opens Bleeding wounds.
Builds: Endless Gyre · Red Thirst
Variants (one active at a time)
- Crimson Vortex mastery 2 The spin drags foes within 3.5 tiles inward; damage −15%.
- Blade Cyclones mastery 5 Every second of spinning sheds a blade storm that hunts the nearest foes for 3 s (30% weapon damage every half second, 3 at most).
- Iron Gyre mastery 8 You spin slower (half speed) but take 20% less damage, can't be stunned or knocked back while spinning, and the ring Taunts what it holds every second.
Blood Oath
Page pick at level 9 · Buff · 0 Rage · 16s cooldown
Cut your palm and swear on it: for 8 seconds you drink life from every blow (6% lifesteal) and swing 20% faster.
Builds: Red Thirst
Variants (one active at a time)
- Deep Cut mastery 2 A shorter, fiercer oath: 10% lifesteal and 30% attack speed for 6 seconds.
- Shared Blood mastery 5 Allies within five strides swear it with you: they drink life and swing faster too.
- Red Vow mastery 8 The oath hardens you (12% less damage) and your Rage returns 60% faster.
Ancestor Totem
Page pick at level 9 · Area · 20 Rage · 18s cooldown
Drive a carved pole into the ground: for 8 seconds the ancestors strike every foe around it.
Builds: Ancestral Chieftain
Variants (one active at a time)
- Bear mastery 2 Planting it Taunts every foe within four strides and wards you (6% of your max HP).
- Wolf mastery 5 You fight 15% faster while it stands, and its howl Frightens foes in the ring.
- Storm Crow mastery 8 Lightning strikes a wider ring (4.8 strides), Shocking foes.
Gorecleave
Page pick at level 14 · Melee strike · 20 Rage · 7s cooldown
Hack a foe and the blow tears on through three more, each cut a little weaker than the last.
Builds: Red Thirst · Fault & Fall
Variants (one active at a time)
- Hungry Edge mastery 2 You drink from every cut: 14% of the damage returns as life.
- Tearing Edge mastery 5 The blow tears on through five foes instead of three, 15% lighter.
- Skullsplitter mastery 8 One terrible overhead chop: no jumps, 2.4 times the damage, and it Stuns.
Ancestral Stampede
Page pick at level 18 · Projectile · 40 Rage · 20s cooldown
The ancestors charge as a spectral herd: five lanes of horn and hoof burst from you and run through everything ahead.
Builds: Ancestral Chieftain · Fault & Fall
Variants (one active at a time)
- Thunderhoof mastery 2 The herd Stuns 60% of what it tramples, and hits 10% harder.
- Wild Herd mastery 5 A wider, thinner herd: nine lanes over 100 degrees, each at 60% damage.
- Last Charge mastery 8 One great aurochs: eleven strides, 3.5 times the damage, through everything on its line.