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Barbarian Spellbook

Red Gyre: Become the storm, and stay in it.

Red Gyre

Red Gyre

Become the storm, and stay in it.

Red Gyre, a level 4 page, is a spin you hold and steer through the pack. It drains Rage, every foe it strikes feeds Rage back, and from 80 Rage you burn Seething.

Talent: Pain Fuels Rage · Chase legendary: Heart of the Maelstrom

The mechanic arrives with your first Spellbook page, at level 4; before that a Barbarian plays as it always did. See the Barbarian class guide for the core skills and subclasses.

Barbarian pages

7 pages. A page is a skill you choose on top of the seven core ones; each has 2 or 3 variants that unlock at mastery ranks 2, 5 and 8.

Fault Stomp

Page pick at level 4 · Area · 20 Rage · 6s cooldown

Stamp, and the ground splits in a long fault across the pack ahead. It keeps grinding for 3 seconds.

Builds: Fault & Fall

Variants (one active at a time)

  • Branching mastery 2 A short, wide fault: four strides long and nearly three wide.
  • Deep Fault mastery 5 A nine-stride fault that hits 25% harder; the cooldown is 20% longer.
  • Lava Vein mastery 8 The fault runs with fire: it grinds for 5 seconds and sets foes Burning.

Hurl Foe

Page pick at level 4 · Area · 20 Rage · 8s cooldown

Seize a foe and hurl it into the thick of the pack: it lands as a crash that Stuns everything it touches.

Builds: Fault & Fall

Variants (one active at a time)

  • Bowling mastery 2 The foe is sent rolling along the ground: an eight-stride lane that flattens everything on its line.
  • Overhead mastery 5 Slam it at your feet: a ring of 2.6 strides that Stuns for 1.2 seconds, 15% harder.
  • Big Game mastery 8 A mighty heave at one foe: it hits 2.6 times as hard and Stuns for 1.5 seconds. Ready again in 12 seconds.

Red Gyre

Page pick at level 4 · Area · 10 Rage · 0.5s cooldown

Hold to spin with your weapon out, cutting everything around you as you steer through the pack. Every foe the spin strikes feeds Rage back, so a crowd keeps you spinning, and a lone boss or elite in the ring takes deeper cuts. At Peak (80+ Rage) the ring grows and opens Bleeding wounds.

Builds: Endless Gyre · Red Thirst

Variants (one active at a time)

  • Crimson Vortex mastery 2 The spin drags foes within 3.5 tiles inward; damage −15%.
  • Blade Cyclones mastery 5 Every second of spinning sheds a blade storm that hunts the nearest foes for 3 s (30% weapon damage every half second, 3 at most).
  • Iron Gyre mastery 8 You spin slower (half speed) but take 20% less damage, can't be stunned or knocked back while spinning, and the ring Taunts what it holds every second.

Blood Oath

Page pick at level 9 · Buff · 0 Rage · 16s cooldown

Cut your palm and swear on it: for 8 seconds you drink life from every blow (6% lifesteal) and swing 20% faster.

Builds: Red Thirst

Variants (one active at a time)

  • Deep Cut mastery 2 A shorter, fiercer oath: 10% lifesteal and 30% attack speed for 6 seconds.
  • Shared Blood mastery 5 Allies within five strides swear it with you: they drink life and swing faster too.
  • Red Vow mastery 8 The oath hardens you (12% less damage) and your Rage returns 60% faster.

Ancestor Totem

Page pick at level 9 · Area · 20 Rage · 18s cooldown

Drive a carved pole into the ground: for 8 seconds the ancestors strike every foe around it.

Builds: Ancestral Chieftain

Variants (one active at a time)

  • Bear mastery 2 Planting it Taunts every foe within four strides and wards you (6% of your max HP).
  • Wolf mastery 5 You fight 15% faster while it stands, and its howl Frightens foes in the ring.
  • Storm Crow mastery 8 Lightning strikes a wider ring (4.8 strides), Shocking foes.

Gorecleave

Page pick at level 14 · Melee strike · 20 Rage · 7s cooldown

Hack a foe and the blow tears on through three more, each cut a little weaker than the last.

Builds: Red Thirst · Fault & Fall

Variants (one active at a time)

  • Hungry Edge mastery 2 You drink from every cut: 14% of the damage returns as life.
  • Tearing Edge mastery 5 The blow tears on through five foes instead of three, 15% lighter.
  • Skullsplitter mastery 8 One terrible overhead chop: no jumps, 2.4 times the damage, and it Stuns.

Ancestral Stampede

Page pick at level 18 · Projectile · 40 Rage · 20s cooldown

The ancestors charge as a spectral herd: five lanes of horn and hoof burst from you and run through everything ahead.

Builds: Ancestral Chieftain · Fault & Fall

Variants (one active at a time)

  • Thunderhoof mastery 2 The herd Stuns 60% of what it tramples, and hits 10% harder.
  • Wild Herd mastery 5 A wider, thinner herd: nine lanes over 100 degrees, each at 60% damage.
  • Last Charge mastery 8 One great aurochs: eleven strides, 3.5 times the damage, through everything on its line.

How you get them

  • Page picks. A Barbarian gets page picks at levels 4, 9, 14 and 18: one page from up to 3 offered.
  • The mentor. Pages you passed over can be bought from the class mentor for 30 gold × your level squared.
  • Variants. Every page has variants that change how it plays. Choose the active one on the hero sheet's Spellbook tab.

How the Spellbook works